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Old Apr 06, 2007, 02:47 PM // 14:47   #241
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Quote:
Originally Posted by Sidheyuna Aetheris
I got it....

How about an update that messes with the mechanics of Soul Reaping? Like, making it trigger once every five seconds. Man, that'd suck so hard for PvE.

...wait a sec. Crap.
Or, nerfing Soul Reaping so that it only triggers if you deal the death blow personally? Things could be a lot worse.
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Old Apr 06, 2007, 03:08 PM // 15:08   #242
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Quote:
Originally Posted by Sidheyuna Aetheris
I got it....

How about an update that messes with the mechanics of Soul Reaping? Like, making it trigger once every five seconds. Man, that'd suck so hard for PvE.

...wait a sec. Crap.
gee, didnt expect anyone to post that....

/endsarcasm

Last edited by Mike_version2; Apr 06, 2007 at 03:15 PM // 15:15..
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Old Apr 06, 2007, 06:06 PM // 18:06   #243
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Well, I wouldn't want to disappoint all of your expectations.

Um, and I do kill my own stuffs. Not everyone thinks that the only application of the class is to make minions. 90% of the time I don't run MM (cuz...yeah, I know, lots of people do).

Why not remove divine favor? That'd be a fun update. Or limit Sins to only landing a critical hit once per 5 seconds? It seems to be a nice arbitrary number. Better yet. Solve Soul Reaping problems by eliminating Ritualist class completely, lol


(Please understand...this is 95% humor, 5% frustration at being blindsided)
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Old Sep 23, 2007, 10:43 PM // 22:43   #244
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Update: August 25th, 2007

Guild Wars: Grind of the North is released!

New features include:

Grinding for armors
Grinding for craftable weapons
The Hall of Monuments (also known as the biggest waste of programming in history)
Grinding for Consumables
Grinding for everything else we forgot above.

Thanks our loyal fans, we completely ignored you and made an expansion that turned our original promise into a flaming pile of dog crap on your front door step. Love, ANET.

PS: We have changed the paragon significantly:

Motivation: You dawn a cheerleader's uniform and sing "RA RA shish goom ba, yeh Halls!" for your team. This has no effect.

Leadership: You run into battle screaming "CHARGE!" only to realize that it doesn't give your team a speed boost. This has no effect.

Spear Mastery: For each point in spear mastery, nothing happens.

NOTE: We removed all attack and defensive spells.

Command: For each point in command, you randomly whisper commands to your team, but nothing happens. This has no effect.

To also help balance the paragon, we have removed Chants, Echoes, and Paragon Shouts from the game. You may still use signets.

Reduced Armor Rating of the Paragon to 10. We believe this will help you kill this useless class faster, so that they can better be used as a corpse for a minion master.

Paragons have also been given -50 health to their chest, and we have replaced several of their skills with Frenzy and Healing Signet. Crude swing is now a paragon skill.

Best Wishes,
ANET
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Old Sep 23, 2007, 10:48 PM // 22:48   #245
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Quote:
Originally Posted by Rahja the Thief
Update: August 25th, 2007

PS: We have changed the paragon significantly:

Motivation: You dawn a cheerleader's uniform and sing "RA RA shish goom ba, yeh Halls!" for your team. This has no effect.

Leadership: You run into battle screaming "CHARGE!" only to realize that it doesn't give your team a speed boost. This has no effect.

Spear Mastery: For each point in spear mastery, nothing happens.

NOTE: We removed all attack and defensive spells.

Command: For each point in command, you randomly whisper commands to your team, but nothing happens. This has no effect.

To also help balance the paragon, we have removed Chants, Echoes, and Paragon Shouts from the game. You may still use signets.

Reduced Armor Rating of the Paragon to 10. We believe this will help you kill this useless class faster, so that they can better be used as a corpse for a minion master.

Paragons have also been given -50 health to their chest, and we have replaced several of their skills with Frenzy and Healing Signet. Crude swing is now a paragon skill.

Best Wishes,
ANET
I... I would marry this update, have tiny little baby updates with it, cherish it forever, then cheat on this update as soon as they do the same to Dervishes.
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Old Sep 24, 2007, 12:03 AM // 00:03   #246
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/sarcasm mode on

*Instancing system removed! Now all the players will enjoy the pleasures of persistent worlds: KS, PK, Zone Camping and more!
*No more henchies/heroes! Now GW is a social game!
*Warriors lose all their damaging skills for tanking skills!
*Level cap raised to 350!
*Improved craft system! Now a guild with 50+ members must work 24/7 to farm the materials for just a piece of armor! This stimulates teamwork!
* End of DP! Now every time you die you lose experience and have a risk of droping your gear!

/sarcasm mode off
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Old Sep 24, 2007, 12:20 AM // 00:20   #247
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Ability to turn on party members an kill them both in PvP and PvE.
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Old Sep 24, 2007, 01:11 AM // 01:11   #248
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*Fixed a bug that allowed players to kill monsters.
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Old Sep 24, 2007, 01:38 AM // 01:38   #249
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*Now introducing Orc and Night Elf races as playable characters.*

/uninstall
/suicide
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Old Sep 24, 2007, 01:43 AM // 01:43   #250
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The return and revenge of:

Miscellaneous

* Loot now scales according to party size.

EDIT: Spelling

Last edited by Croco Clouds; Sep 24, 2007 at 01:45 AM // 01:45..
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Old Sep 24, 2007, 01:56 AM // 01:56   #251
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Quote:
Originally Posted by arcanemacabre
The worst update:

The one that takes the servers down forever.

That's the one I am not looking forward to, but is inevitable.
Are you drunk?
ANet needs to close the GW1 servers, and hopefully by the time GW2 comes out, people will have forgotten the disaster that is GW1.
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Old Sep 24, 2007, 01:58 AM // 01:58   #252
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In hindsight...

The one that introduced improved chances of not breaking items being salvaged for Wisdom and Treasure Hunter ranks. The beginning of a long and slippery slope into the valley of grind...
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Old Sep 24, 2007, 01:58 AM // 01:58   #253
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Quote:
Originally Posted by agrios
/sarcasm mode on

*Instancing system removed! Now all the players will enjoy the pleasures of persistent worlds: KS, PK, Zone Camping and more!
*No more henchies/heroes! Now GW is a social game!
*Warriors lose all their damaging skills for tanking skills!
*Level cap raised to 350!
*Improved craft system! Now a guild with 50+ members must work 24/7 to farm the materials for just a piece of armor! This stimulates teamwork!
* End of DP! Now every time you die you lose experience and have a risk of droping your gear!

/sarcasm mode off
Otherwise known as "turned game into an MMORPG at fan request." Yup, that'd be the worst thing that could happen to the game, I think.
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Old Sep 24, 2007, 06:57 AM // 06:57   #254
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Due to imbalance of movement allowing projectiles to be dodged the ability to move your character has been removed from the game.
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Old Sep 24, 2007, 09:48 AM // 09:48   #255
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Quote:
Originally Posted by Malice Black
PvE getting easier..
The Irony! One year later... PvE becomes easier :P
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Old Sep 24, 2007, 10:03 AM // 10:03   #256
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Ah an age old post...

WTS palm readings!! 2 ektoids!!
__________________
Old Skool '05
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Old Sep 24, 2007, 10:51 AM // 10:51   #257
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Quote:
Originally Posted by agrios
/sarcasm mode on

*Instancing system removed! Now all the players will enjoy the pleasures of persistent worlds: KS, PK, Zone Camping and more!
*No more henchies/heroes! Now GW is a social game!
*Warriors lose all their damaging skills for tanking skills!
*Level cap raised to 350!
*Improved craft system! Now a guild with 50+ members must work 24/7 to farm the materials for just a piece of armor! This stimulates teamwork!
* End of DP! Now every time you die you lose experience and have a risk of droping your gear!

/sarcasm mode off
This is online game, GW majorly lack in social side.

After 1,5 year playing this and played LOTRO more than month. I welcome persistent world to GW2.
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Old Sep 24, 2007, 10:54 AM // 10:54   #258
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anything that involves with messing with Protective Spirit, VWK, and Shadow Form.
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Old Sep 24, 2007, 12:54 PM // 12:54   #259
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November 2007: Due to popular demand, Heart of the Norn and Edification now grant their benefit in all areas.

January 2008: In order to properly balance the Norn and Asura titles with other active titles, the effects of Rebel Yell, Stout-Hearted and Lightbringer are now applicable to all enemies.

May 2008: Due to popular demand to simplify gameplay by removing the requirement for title-juggling, the status effects of Heart of the Norn, Edification, Rebel Yell, Stout-Hearted and Lightbringer no longer require the appropriate title to be displayed in order to be in effect, meaning the benefits from each can be accessed simultaneously.

August 2008: In order to make the benefits from titles more transparent, significant achievements in the Norn, Asura, Deldrimor, Ebon Vanguard, Lightbringer, Sunspear, and whichever is higher of the Luxon and Kurzick allegiance titles will now result in the display of levels greater than 20, according to the table below. No additional health or attribute points are granted for these virtual levels apart from those granted directly by the titles.
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Old Sep 24, 2007, 01:21 PM // 13:21   #260
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Worst update possible. Loot now scales according to party size monsters killed by a single party will refuse to drop their items they will still be visible but in no way able to pick them up, no matter how long you wait.

Though lootscaling was not enough to effictively remove gold farming therefor removed any gold and item rewards from quests and halved experience gained from it.

To make a healthy goldsink it now costs 2k to start a mission and 2k to be able to acces bonus inside, if bonus was a timelimit gold will be extracted from your character if not enough gold is there to extract you will get kicked back to the start of the mission.

When defeating any endgame content your allowed to look at collectables for 1k and you can purchase a one time item to gain one of their greens for just 150k 10 rare crafting materials of each there is. Also vampiric mods now degen -3 to counter huge benefits from mending, zealous mods do not give energy but drain it instead, sundering mods lower your armor instead of the opponents (100% chance), your skills take twice as long to cast aswell as recharge. You can look at pve skills but not use them their monster only.
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